Difference between revisions of "Campaigns"
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== Using the pattern == | == Using the pattern == | ||
− | [[Campaigns]] are typically a series of [[Adventures]] that are linked together by a common theme, an overarching [[Quests|Quest]], or a developing narration. They typically make use of [[Summary Updates]] for prologues and epilogues but may also use these between [[Adventures]] to explain changes in setting and events that have occurred between the [[Adventures]]. | + | [[Campaigns]] are typically a series of [[Adventures]] or [[Levels]] ( (for [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]]) and [[:Category:Computer Games|Computer Games]] respectively) that are linked together by a common theme, an overarching [[Quests|Quest]], or a developing narration. They typically make use of [[Summary Updates]] for prologues and epilogues but may also use these between [[Adventures]] to explain changes in setting and events that have occurred between the [[Adventures]]. |
[[Campaigns]] in games with [[Game Masters]] can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the [[Campaigns]] in the narration that has been created earlier during gameplay. | [[Campaigns]] in games with [[Game Masters]] can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the [[Campaigns]] in the narration that has been created earlier during gameplay. | ||
For games with [[Achievements]], it is quite common to include specific [[Achievements]] related to completing [[Campaigns]]. | For games with [[Achievements]], it is quite common to include specific [[Achievements]] related to completing [[Campaigns]]. | ||
+ | |||
+ | [[Finale Level]], | ||
=== Narration Aspects === | === Narration Aspects === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Achievements]], | [[Achievements]], | ||
+ | [[Finale Level]], | ||
[[Game Masters]], | [[Game Masters]], | ||
[[Non-Consistent Narration]], | [[Non-Consistent Narration]], |
Revision as of 14:27, 30 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Wikipedia has a page for Campaigns[1].
Contents
Examples
Using the pattern
Campaigns are typically a series of Adventures or Levels ( (for Tabletop Roleplaying Games) and Computer Games respectively) that are linked together by a common theme, an overarching Quest, or a developing narration. They typically make use of Summary Updates for prologues and epilogues but may also use these between Adventures to explain changes in setting and events that have occurred between the Adventures.
Campaigns in games with Game Masters can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the Campaigns in the narration that has been created earlier during gameplay.
For games with Achievements, it is quite common to include specific Achievements related to completing Campaigns.
Narration Aspects
Containing structures of narration in games, Campaigns are Narration Patterns.
Consequences
Campaigns are basically Predetermined Story Structures. While they rarely are designed to have Non-Consistent Narration, this can occur in games where several players can interact with each other after having played through the same Campaigns independently of each other.
Relations
Can Instantiate
Predetermined Story Structures
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Achievements, Finale Level, Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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