Difference between revisions of "Game System Player"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Player Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]

Revision as of 21:18, 18 December 2014

A passive player controlled by the game system.

This pattern is a still a stub.

Examples

Las Vegas

the devil? in Genesis

barbarians in Republic of Rome

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

AI Players Cooperation PvE

Can Instantiate

-

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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