Difference between revisions of "Robotic Players"
From gdp3
Line 15: | Line 15: | ||
=== Examples === | === Examples === | ||
− | [[Robocup]], which is actually versions of [[ | + | [[Robocup]], which is actually versions of [[Soccer]] players by robots, is the prime example of using [[Robotic Players]]. |
==== Anti-Examples ==== | ==== Anti-Examples ==== |
Revision as of 21:04, 21 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Robocup, which is actually versions of Soccer players by robots, is the prime example of using Robotic Players.
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State
Can Instantiate
Physical Enactment, Physical Navigation
Interface Aspects
Robotic Players is a Interface Pattern.
Consequences
As said above, Robotic Players can give AI players the abilities to perform both Physical Enactment and Physical Navigation.
Relations
Can Instantiate
Physical Enactment, Physical Navigation
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Player Physical Prowess, Pervasive Gameplay, Real Life Activities Affect Game State
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-