Difference between revisions of "Finale Levels"
From gdp3
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== Relations == | == Relations == | ||
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[[Higher-Level Closures as Gameplay Progresses]] | [[Higher-Level Closures as Gameplay Progresses]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Levels]] | |
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Boss Monsters]] | |
+ | [[Campaigns]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 14:01, 22 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Higher-Level Closures as Gameplay Progresses Challenging Gameplay Adventures
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.
References
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Acknowledgements
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