Difference between revisions of "Higher-Level Closures as Gameplay Progresses"
From gdp3
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Finale Levels]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 11:10, 23 December 2014
Closures that occur progressively become more important as the game is played.
This pattern is a still a stub
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.