Difference between revisions of "Finale Levels"

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(Relations)
(Relations)
Line 28: Line 28:
 
== Relations ==
 
== Relations ==
  
[[Higher-Level Closures as Gameplay Progresses]]
+
[[Scenes]]
 +
 
 
[[Challenging Gameplay]]
 
[[Challenging Gameplay]]
 
[[Adventures]]
 
[[Adventures]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Higher-Level Closures as Gameplay Progresses]],
 
[[Levels]]
 
[[Levels]]
  
Line 38: Line 40:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Boss Monsters]]
+
[[Boss Monsters]],
 
[[Campaigns]]
 
[[Campaigns]]
  

Revision as of 11:11, 23 December 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Scenes

Challenging Gameplay Adventures

Can Instantiate

Higher-Level Closures as Gameplay Progresses, Levels

with ...

Can Modulate

Boss Monsters, Campaigns

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.

References

-

Acknowledgements

-