Difference between revisions of "Torchlight"

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(Gameplay)
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[[Enemies]]
 
[[Enemies]]
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[[Traps]]
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One special case is the ''Mimic'', a [[Enemies|Enemy]] disguised as a chest which first surprise attack can be seen as a [[Trap]].
 +
  
 
Torchlight has three selectable [[Classes]] for the players' [[Characters]]: Destroyer, Vanquisher, and Alchemist.
 
Torchlight has three selectable [[Classes]] for the players' [[Characters]]: Destroyer, Vanquisher, and Alchemist.
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The town contains several [[NPCs]] that both provide services such as [[Trading]], providing [[Quests]], and those dealing with equipments (enchanting them, transmuting several items into one, destroying items to retrieve gems, destroying gems in slots to free those slots in an item).
 
The town contains several [[NPCs]] that both provide services such as [[Trading]], providing [[Quests]], and those dealing with equipments (enchanting them, transmuting several items into one, destroying items to retrieve gems, destroying gems in slots to free those slots in an item).
  
 
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Enchanting items is a way to [[Converters|Convert]] money into [[Improved Abilities]] but with a certain [[Risk/Reward]] associated, since there is a small chance (that grows with each previous existent enchantment) that the item will lose all enchantments.
  
 
Short [[Cut Scenes]] are used to tell the story or point out where [[Boss Monsters]] are located.
 
Short [[Cut Scenes]] are used to tell the story or point out where [[Boss Monsters]] are located.
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In addition, [[Levels|Level]] number 27 consists besides some irrelevant player movement only of one [[Cut Scenes|Cut Scene]].
  
 
[[Drops]]
 
[[Drops]]
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In one sense Torchlight is an [[Unwinnable Games|Unwinnable Game]] since there exists an ''infinite'' dungeon that can be explored after the main [[Narrative Structure]] is finished.
 
In one sense Torchlight is an [[Unwinnable Games|Unwinnable Game]] since there exists an ''infinite'' dungeon that can be explored after the main [[Narrative Structure]] is finished.
However, the [[Achievements]] encourage players to play again with other [[Characters]], by having [[Achievements]] which reward retiring existing [[Characters]] and creating new ones, e.g. ''Hat Trick'' (complete the game with all three classes) and ''Passing the Torch'' (retiring a character).  
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However, the [[Achievements]] encourage players to play again with other [[Characters]], by having [[Achievements]] which reward retiring existing [[Characters]] and creating new ones, e.g. ''Hat Trick'' (complete the game with all three classes) and ''Passing the Torch'' (retiring a [[Characters|Character]]).  
 +
 
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When a [[Characters|Character]] is retired and a new started, the game allows one item to be inherited and this item is thereafter treated specially.
 +
 
  
 
Some [[Achievements]] are [[Grind Achievements]], e.g. completing 200 quests, collecting 250 000 gold, or catching 50 fish, while others encourage players to explore the game system, e.g. installing mods or using the in-game gambling system.
 
Some [[Achievements]] are [[Grind Achievements]], e.g. completing 200 quests, collecting 250 000 gold, or catching 50 fish, while others encourage players to explore the game system, e.g. installing mods or using the in-game gambling system.

Revision as of 20:48, 17 May 2010


Brief

Torchlight is a computer RPG in the same style as Rogue, Nethack, and the Diablo series.

For more details, see the web site for the game[1] and its' Wikipedia entry[2].

Main Gameplay Design Patterns

Combat, Character Development

Gameplay

With references to patterns.


Quick Returns Quick Travel


A main story line provides a Narrative Structure, while the side Quests provide Optional Goals

Randomness in used to create the various Dungeon Levels in the game.

Enemies

Traps

One special case is the Mimic, a Enemy disguised as a chest which first surprise attack can be seen as a Trap.


Torchlight has three selectable Classes for the players' Characters: Destroyer, Vanquisher, and Alchemist.

Character Development

The players' Avatars have Companions, either a cat or dog. Sometimes the group is expanded by an additional Companion, e.g. Brink.

The pet can return to town to sell all things in its Inventory. Although this saves players from Excise, it is a form of Risk/Reward choice since the pet while for a while no longer help in Combat.


Gems can be put in slots to further provide advantages.


Red Queen Dilemma. However the Enemies do not scale so there is no Dynamical Difficulty Adjustment.

The town contains several NPCs that both provide services such as Trading, providing Quests, and those dealing with equipments (enchanting them, transmuting several items into one, destroying items to retrieve gems, destroying gems in slots to free those slots in an item).

Enchanting items is a way to Convert money into Improved Abilities but with a certain Risk/Reward associated, since there is a small chance (that grows with each previous existent enchantment) that the item will lose all enchantments.

Short Cut Scenes are used to tell the story or point out where Boss Monsters are located.

In addition, Level number 27 consists besides some irrelevant player movement only of one Cut Scene.

Drops

Automapping

Experience and fame points are gained through killing monsters and finishing quests.

1 point to invest in Skills and 5 points to invest in Attributes.

Fishing


Both the players' Character and the pet Companions has Inventories and Equipment Slots.

The Equipment Slots are helm, armor, boots, shoulders, gloves, belt, 2 rings, amulet, and left and right hands for the Character, while the Companion only has slots for 2 rings and an amulet.

Tools are categorized as normal, enchanted, rare, unique, and those belonging to Item Sets.

As with many RPGs, Resource Management of items found is an important part of the gameplay.

One of the NPCs functions as a Converter in that he provides the service of transmuting Ember and certain other items, e.g. skulls, into better forms.

Stashes function as Containers.


In one sense Torchlight is an Unwinnable Game since there exists an infinite dungeon that can be explored after the main Narrative Structure is finished. However, the Achievements encourage players to play again with other Characters, by having Achievements which reward retiring existing Characters and creating new ones, e.g. Hat Trick (complete the game with all three classes) and Passing the Torch (retiring a Character).

When a Character is retired and a new started, the game allows one item to be inherited and this item is thereafter treated specially.


Some Achievements are Grind Achievements, e.g. completing 200 quests, collecting 250 000 gold, or catching 50 fish, while others encourage players to explore the game system, e.g. installing mods or using the in-game gambling system.

Developer

Runic Games

Publisher

Runic Games, Encore, Inc., JoWooD Entertainment. Also available through Steam.

References

  1. Official web site for the game.
  2. Wikipedia entry for Torchlight

Contributions

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