Difference between revisions of "Exceptional Events"

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(Relations)
Line 41: Line 41:
 
[[Open-Ended Die Rolls]]
 
[[Open-Ended Die Rolls]]
  
[[Randomness]]
+
[[Emotional Engrossment]]
  
[[Game Instance Stories]]
 
  
[[Luck]]
 
 
[[Emotional Engrossment]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Game Instance Stories]]
 
+
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Betrayal]],
 
[[Critical Failures]],  
 
[[Critical Failures]],  
 
[[Critical Hits]],  
 
[[Critical Hits]],  
 
[[Critical Misses]],  
 
[[Critical Misses]],  
 
[[Critical Successes]],  
 
[[Critical Successes]],  
[[Critical Results]]
+
[[Critical Results]],
 +
[[Luck]],
 +
[[Randomness]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 12:57, 2 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

events that very rarely occur and do so unpredictably, fumbles and rare effect of these, open ended die rolls, etc.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Character Defining Actions

Irreversible Events

Spectacular Failure Enjoyment

Surprises

Open-Ended Die Rolls

Emotional Engrossment


Can Instantiate

Game Instance Stories

Can Modulate

-

Can Be Instantiated By

Betrayal, Critical Failures, Critical Hits, Critical Misses, Critical Successes, Critical Results, Luck, Randomness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

-

Acknowledgements

-