Difference between revisions of "Gameplay Recording"
From gdp3
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=== Interface Aspects === | === Interface Aspects === | ||
− | Given that [[Gameplay Recording]] more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a [[Category:Interface Patterns|Interface Pattern]]. | + | Given that [[Gameplay Recording]] more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a [[:Category:Interface Patterns|Interface Pattern]]. |
=== Narration Aspects === | === Narration Aspects === | ||
− | [[Gameplay Recording]] is used to create recordings or stories based on gameplay, and is therefore a [[Category:Narration Patterns|Narration Pattern]]. | + | [[Gameplay Recording]] is used to create recordings or stories based on gameplay, and is therefore a [[:Category:Narration Patterns|Narration Pattern]]. |
== Consequences == | == Consequences == |
Revision as of 14:43, 3 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Diegetic Aspects
Interface Aspects
Given that Gameplay Recording more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a Interface Pattern.
Narration Aspects
Gameplay Recording is used to create recordings or stories based on gameplay, and is therefore a Narration Pattern.
Consequences
Can Instantiate
Freedom of Choice, Game Instance Stories, Speedruns
Relations
Replays Player Performance Enactment
Can Instantiate
Freedom of Choice, Game Instance Stories, Speedruns
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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