Difference between revisions of "Performance Uncertainty"

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(Relations)
Line 27: Line 27:
 
== Relations ==
 
== Relations ==
 
[[Uncertainty of Outcome]]  
 
[[Uncertainty of Outcome]]  
[[Player/Character Skill Composites]]
 
 
[[Challenging Gameplay]]
 
[[Challenging Gameplay]]
[[Actor Detachment]]
 
[[AI Players]]
 
[[No Direct Player Influence]]
 
[[Player Physical Prowess]]
 
[[Memorizing]]
 
[[Tactical Planning]]
 
[[Strategic Knowledge]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 46: Line 36:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Memorizing]],
 +
[[Player Physical Prowess]],
 +
[[Tactical Planning]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[AI Players]],
 +
[[No Direct Player Influence]],
 +
[[Player/Character Skill Composites]],
 +
[[Strategic Knowledge]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 08:48, 5 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Challenging Gameplay

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Memorizing, Player Physical Prowess, Tactical Planning

Can Be Modulated By

AI Players, No Direct Player Influence, Player/Character Skill Composites, Strategic Knowledge

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of performance uncertainty described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

-