Difference between revisions of "Surrendering"
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− | If [[Surrendering]] is a wanted behavior of players, implementing a [[Possibility of Graceful Surrender]] for them can make gameplay possible for other players. | + | The possibility of perceiving a [[Predictable Winner]] which is not oneself can trigger a wish for [[Surrendering]]. |
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+ | If [[Surrendering]] is a wanted behavior of players, implementing a [[Possibility of Graceful Surrender]] for them can make gameplay possible for other players after the surrender. | ||
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Revision as of 16:00, 15 January 2015
The act of a player to abandon a game instance in acknowledgment of being beat.
Many games recognize one player as a winner of a game instance in some way. Those that do naturally give players the goal of being the winner, but can also make players that perceive that they have no chance of winning decide that the best thing they can do is Surrendering and start doing something else.
Contents
Examples
Anti-Examples
optional
Using the pattern
mention rage quitting
The possibility of perceiving a Predictable Winner which is not oneself can trigger a wish for Surrendering.
If Surrendering is a wanted behavior of players, implementing a Possibility of Graceful Surrender for them can make gameplay possible for other players after the surrender.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Early Leaving Players Player Elimination
Secret Goals End State Scoring
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Predictable Winner, Possibility of Graceful Surrender
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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