Difference between revisions of "Non-Player Characters"
From gdp3
Line 4: | Line 4: | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
+ | [[Category:Character Patterns]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
Line 13: | Line 14: | ||
== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | [[Actions Have Diegetically Social Consequences]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 13:27, 27 May 2010
Characters in game worlds not controlled by players.
Note: the use of characters in this pattern and the pattern named Characters differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the Avatar patterns), an Agent, a non-player version of the Characters patterns, or a combination of these.
Contents
Examples
Using the pattern
Actions Have Diegetically Social Consequences
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.