Difference between revisions of "Possibility of Graceful Surrender"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | + | A [[Possibility of Graceful Surrender]] is typically added to a game to let players handle situations where they feel they cannot win [[Last Man Standing]] competitions or where they perceive a [[Predictable Winner]]. | |
− | [[Last Man Standing]] | + | |
− | [[Predictable Winner]] | + | |
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== Consequences == | == Consequences == | ||
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== Relations == | == Relations == | ||
+ | [[Drop-In/Drop-Out]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Early Leaving Players]], | [[Early Leaving Players]], |
Revision as of 20:36, 16 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
A Possibility of Graceful Surrender is typically added to a game to let players handle situations where they feel they cannot win Last Man Standing competitions or where they perceive a Predictable Winner.
Consequences
A Possibility of Graceful Surrender is a form of Surrendering and leave a game with Early Leaving Players. In this way it can let player that consider themselves having no chance to win to quit competing in Last Man Standing challenges or when they perceive there is a Predictable Winner.
Relations
Can Instantiate
Early Leaving Players, Surrendering
Can Modulate
Last Man Standing, Predictable Winner
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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