Difference between revisions of "Secret Scoring Mechanisms"

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(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
[[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations. The pattern only makes sense to use in [[Multiplayer Games]] since they are used for creating uncertainty among players regarding their [[Scores]].
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[[Secret Scoring Mechanisms]] are typically added to games with [[Scores]] in order to avoid having [[Predictable Winner]] and thereby set up for [[Beat the Leader]] situations. The pattern only makes sense to use in [[Multiplayer Games]] since they are used for creating uncertainty among players regarding their [[Scores]].  
  
The mechanisms are typically design so they can be activated to win a game or automatically are activated when [[End State Scoring]] begins.
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The actual design of what gives points to a [[Scores|Score]] does not differ significantly from designing normal scoring except that the mechanisms are typically design so they can be activated to win a game or automatically are activated when [[End State Scoring]] begins.
  
 
== Consequences ==
 
== Consequences ==

Revision as of 10:12, 17 January 2015

The one-sentence "definition" that should be in italics.

Some games This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Secret Scoring Mechanisms are typically added to games with Scores in order to avoid having Predictable Winner and thereby set up for Beat the Leader situations. The pattern only makes sense to use in Multiplayer Games since they are used for creating uncertainty among players regarding their Scores.

The actual design of what gives points to a Score does not differ significantly from designing normal scoring except that the mechanisms are typically design so they can be activated to win a game or automatically are activated when End State Scoring begins.

Consequences

Secret Scoring Mechanisms affect how Scores in Multiplayer Games work in a game by adding Imperfect Information. They can be seen as a form of Secret Goals and provide both Anticipation and Tension to gameplay while making more difficult to have a Predictable Winner. The use of them lessens the importance of Score Tracks since not all points may be shown there (especially if End State Scoring is used).

Relations

Can Instantiate

Anticipation, Imperfect Information, Secret Goals, Tension

Can Modulate

End State Scoring, Score Tracks

Scores in Multiplayer Games

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Beat the Leader, Predictable Winner

History

New pattern created in this wiki.

References

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Acknowledgements

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