Difference between revisions of "Secret Goals"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Roleplaying]] | ||
+ | [[Dedicated Game Facilitators]] | ||
+ | [[Turn Taking]] | ||
+ | [[Internal Conflicts]] | ||
+ | [[Player Unpredictability]] | ||
+ | [[Complex Gameplay]] | ||
+ | [[Beat the Leader]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Tension]] | [[Tension]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Secret Scoring Mechanisms]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | - | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 11:48, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Dead of Winter: A Crossroads Game Battlestar Galactica: The Board Game
Anti-Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Roleplaying Dedicated Game Facilitators Turn Taking Internal Conflicts Player Unpredictability Complex Gameplay Beat the Leader
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Predictable Winner, Surrendering
History
New pattern created in this wiki.
References
-
Acknowledgements
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