Difference between revisions of "Secret Goals"
From gdp3
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== Relations == | == Relations == | ||
− | + | ||
− | + | [[Bluffing]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | [[ | + | |
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Complex Gameplay]], | ||
+ | [[Player Unpredictability]], | ||
+ | [[Roleplaying]], | ||
[[Tension]] | [[Tension]] | ||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Internal Conflicts]], | ||
[[Multiplayer Games]] | [[Multiplayer Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Dedicated Game Facilitators]], | ||
[[Secret Scoring Mechanisms]] | [[Secret Scoring Mechanisms]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Turn Taking]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Beat the Leader]], | ||
[[Predictable Winner]], | [[Predictable Winner]], | ||
[[Surrendering]] | [[Surrendering]] |
Revision as of 12:44, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Dead of Winter: A Crossroads Game Battlestar Galactica: The Board Game
Anti-Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Complex Gameplay, Player Unpredictability, Roleplaying, Tension
Can Modulate
Internal Conflicts, Multiplayer Games
Can Be Instantiated By
Dedicated Game Facilitators, Secret Scoring Mechanisms
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Beat the Leader, Predictable Winner, Surrendering
History
New pattern created in this wiki.
References
-
Acknowledgements
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