Difference between revisions of "Secret Goals"
(→Consequences) |
|||
Line 25: | Line 25: | ||
[[Secret Goals]] are typically introduced in [[Multiplayer Games]] to introduce [[Player Unpredictability]] and [[Tension]], and by doing so make it more difficult to perceive a [[Predictable Winner]]. This in turn makes it less likely that players will try to [[Beat the Leader]] or begin [[Surrendering]] due to feeling that they cannot win or have meaningful gameplay any longer. | [[Secret Goals]] are typically introduced in [[Multiplayer Games]] to introduce [[Player Unpredictability]] and [[Tension]], and by doing so make it more difficult to perceive a [[Predictable Winner]]. This in turn makes it less likely that players will try to [[Beat the Leader]] or begin [[Surrendering]] due to feeling that they cannot win or have meaningful gameplay any longer. | ||
+ | [[Secret Goals]] can be used to create or strengthen [[Internal Conflicts]] as well as make players become [[Traitors]]. | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 43: | Line 44: | ||
The use of [[Secret Goals]] tend to affect gameplay on a general level. Since it is beneficial for players to know what the other players' goals are, the pattern gives rise to [[Gain Information]] goals and to counter this players may engage in [[Bluffing]] and [[Roleplaying]] to hide their true goals. This makes for more [[Player Unpredictability]] and [[Complex Gameplay]] in games that have [[Secret Goals]]. | The use of [[Secret Goals]] tend to affect gameplay on a general level. Since it is beneficial for players to know what the other players' goals are, the pattern gives rise to [[Gain Information]] goals and to counter this players may engage in [[Bluffing]] and [[Roleplaying]] to hide their true goals. This makes for more [[Player Unpredictability]] and [[Complex Gameplay]] in games that have [[Secret Goals]]. | ||
− | |||
− | |||
− | |||
== Relations == | == Relations == | ||
+ | [[Traitors]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Bluffing]], | [[Bluffing]], | ||
Line 54: | Line 54: | ||
[[Player Unpredictability]], | [[Player Unpredictability]], | ||
[[Roleplaying]], | [[Roleplaying]], | ||
− | [[Tension]] | + | [[Tension]], |
+ | [[Traitors]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 14:02, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Dead of Winter: A Crossroads Game Battlestar Galactica: The Board Game
Anti-Examples
Using the pattern
Secret Goals are typically introduced in Multiplayer Games to introduce Player Unpredictability and Tension, and by doing so make it more difficult to perceive a Predictable Winner. This in turn makes it less likely that players will try to Beat the Leader or begin Surrendering due to feeling that they cannot win or have meaningful gameplay any longer.
Secret Goals can be used to create or strengthen Internal Conflicts as well as make players become Traitors.
Can Be Instantiated By
Dedicated Game Facilitators, Secret Scoring Mechanisms
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Secret Goals make it difficult to perceive a Predictable Winner in Multiplayer Games, thereby both adding Tension and making it difficult to Beat the Leader and consider Surrendering.
The use of Secret Goals tend to affect gameplay on a general level. Since it is beneficial for players to know what the other players' goals are, the pattern gives rise to Gain Information goals and to counter this players may engage in Bluffing and Roleplaying to hide their true goals. This makes for more Player Unpredictability and Complex Gameplay in games that have Secret Goals.
Relations
Can Instantiate
Bluffing, Complex Gameplay, Gain Information, Player Unpredictability, Roleplaying, Tension, Traitors
Can Modulate
Internal Conflicts, Multiplayer Games
Can Be Instantiated By
Dedicated Game Facilitators, Secret Scoring Mechanisms
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Beat the Leader, Predictable Winner, Surrendering
History
New pattern created in this wiki.
References
-
Acknowledgements
-