Difference between revisions of "Flip-Flop Events"
From gdp3
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== Relations == | == Relations == | ||
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[[Combos]] | [[Combos]] | ||
+ | ==== with [[Varying Turn Orders]] ==== | ||
+ | [[Flip-Flop Events]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Game Mastery]] | |
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Turn Taking]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Score Tracks]] | + | [[Varying Turn Orders]] |
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+ | use [[Score Tracks]] as an example of [[Varying Turn Orders]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 18:11, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Agricola, Caylus, and Dominant Species
Egizia, Golf, and Ursuppe
manipulate owns position so that one changes turn order but this can be difficult since other players also score
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
with Varying Turn Orders
Flip-Flop Events
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
use Score Tracks as an example of Varying Turn Orders
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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