Difference between revisions of "Flip-Flop Events"
From gdp3
Line 35: | Line 35: | ||
== Relations == | == Relations == | ||
− | [[Combos]] | + | === Can Instantiate === |
+ | [[Combos]], | ||
+ | [[Game Mastery]] | ||
==== with [[Varying Turn Orders]] ==== | ==== with [[Varying Turn Orders]] ==== | ||
[[Flip-Flop Events]] | [[Flip-Flop Events]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === |
Revision as of 18:16, 17 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Agricola, Caylus, and
Dominant Species weak example because players can only change their position in the turn order one step per round, so Flip-Flop Events are only possible in two-player game instances.
Egizia, Golf, and Ursuppe
manipulate owns position so that one changes turn order but this can be difficult since other players also score
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with Varying Turn Orders
Flip-Flop Events
Can Modulate
Can Be Instantiated By
use Score Tracks as an example of Varying Turn Orders
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
Jesper Berglund, Alexander Kjäll