Difference between revisions of "Flip-Flop Events"

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== Relations ==
 
== Relations ==
[[Combos]]
+
=== Can Instantiate ===
 +
[[Combos]],
 +
[[Game Mastery]]
  
 
==== with [[Varying Turn Orders]] ====
 
==== with [[Varying Turn Orders]] ====
 
[[Flip-Flop Events]]
 
[[Flip-Flop Events]]
 
=== Can Instantiate ===
 
[[Game Mastery]]
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 18:16, 17 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Lords of Waterdeep

Agricola, Caylus, and


Dominant Species weak example because players can only change their position in the turn order one step per round, so Flip-Flop Events are only possible in two-player game instances.


Egizia, Golf, and Ursuppe manipulate owns position so that one changes turn order but this can be difficult since other players also score

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Combos, Game Mastery

with Varying Turn Orders

Flip-Flop Events

Can Modulate

Turn Taking

Can Be Instantiated By

Varying Turn Orders

use Score Tracks as an example of Varying Turn Orders

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

Jesper Berglund, Alexander Kjäll