Difference between revisions of "Category:Gameplay Arc Patterns"

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These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. [[:Category:Winning Patterns|Winning Patterns]] are typically [[:Category:Gameplay Arc Patterns|Gameplay Arc Patterns]]. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns.
 
These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. [[:Category:Winning Patterns|Winning Patterns]] are typically [[:Category:Gameplay Arc Patterns|Gameplay Arc Patterns]]. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to [[:Category:Aesthetic Patterns|Aesthetic]] patterns.
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Add [[Winner determined after Gameplay Ends]], [[Winning by Ending Gameplay]].

Revision as of 15:02, 19 January 2015

These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. Winning Patterns are typically Gameplay Arc Patterns. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to Aesthetic patterns.

Add Winner determined after Gameplay Ends, Winning by Ending Gameplay.