Difference between revisions of "Winner determined after Gameplay Ends"
From gdp3
(Created page with "Category:Gameplay Arc Patterns Category:Winning Patterns Category:Mechanical Patterns Category:Patterns Category:Needs work Category:Needs revision C...") |
(→Relations) |
||
Line 32: | Line 32: | ||
== Relations == | == Relations == | ||
to add | to add | ||
− | + | inst. [[Uncertainty of Outcome]] | |
− | + | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Game Over]], | |
+ | [[Time Limited Game Instances]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 53: | Line 51: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Unwinnable Games]] | |
== History == | == History == |
Revision as of 14:29, 21 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
to add inst. Uncertainty of Outcome
Can Instantiate
-
Can Modulate
Game Over, Time Limited Game Instances
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-