Difference between revisions of "Winner determined after Gameplay Ends"
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[[Winner determined after Gameplay Ends]] relies on the presence of [[Game Over]], so it can be said to modulate that pattern and more specifically [[Time Limited Game Instances]] when these exist in games besides [[Winner determined after Gameplay Ends]]. Not knowing who will win a game until gameplay is over typically causes [[Anticipation]] and [[Tension]]; which a player feels most strongly depends on their subjective perceptions of their chances of winning. | [[Winner determined after Gameplay Ends]] relies on the presence of [[Game Over]], so it can be said to modulate that pattern and more specifically [[Time Limited Game Instances]] when these exist in games besides [[Winner determined after Gameplay Ends]]. Not knowing who will win a game until gameplay is over typically causes [[Anticipation]] and [[Tension]]; which a player feels most strongly depends on their subjective perceptions of their chances of winning. | ||
− | Players that believe they are in the lead of a game with [[Winner determined after Gameplay Ends]] may try to perform [[Speedending]] of that game if other players are perceived as going to take over the lead in the future. Players noticing that gameplay will end soon for this reason or others may do a [[Construction/Scoring Phase Shift]] in games where this | + | Players that believe they are in the lead of a game with [[Winner determined after Gameplay Ends]] may try to perform [[Speedending]] of that game if other players are perceived as going to take over the lead in the future. Players noticing that gameplay will end soon for this reason or others may do a [[Construction/Scoring Phase Shift]] in games where this is possible. |
By definition, [[Winner determined after Gameplay Ends]] is incompatible with [[Unwinnable Games]] and [[Winning by Ending Gameplay]]. | By definition, [[Winner determined after Gameplay Ends]] is incompatible with [[Unwinnable Games]] and [[Winning by Ending Gameplay]]. |
Revision as of 10:59, 22 January 2015
Games where the winner(s) are determined after gameplay ends.
Many games give players to goal to win them against other players or against the game system. While some do this by giving goals that result in winning and ending games, others make players invest their efforts in various ways and only after some criteria has cause gameplay to end reveal or calculate who actually won (if anybody). The latter type of games make use of the pattern Winner determined after Gameplay Ends.
Contents
Examples
Go and Bridge are two classical games where the winner is formally declared after gameplay ends by calculating each player or teams score; Puerto Rico is a more modern example. So are the games Amun-Re, Concordia, Dominion, Egizia, and Race for the Galaxy but here some information is hidden so players may not be aware of who the actual winner is.
Category:Gambling Games such as Roulette, Poker, and Texas Hold'em determine the winner after players have caused gameplay to end as a result of their actions, at least it viewing each round as a separate game instance.
Using the pattern
Designing a game with Winner determined after Gameplay Ends requires setting one or more criteria for when gameplay ends as well as a way of determining a winner. The most common solution to the latter is the use of Scores.
Can Be Modulated By
Consequences
Winner determined after Gameplay Ends relies on the presence of Game Over, so it can be said to modulate that pattern and more specifically Time Limited Game Instances when these exist in games besides Winner determined after Gameplay Ends. Not knowing who will win a game until gameplay is over typically causes Anticipation and Tension; which a player feels most strongly depends on their subjective perceptions of their chances of winning.
Players that believe they are in the lead of a game with Winner determined after Gameplay Ends may try to perform Speedending of that game if other players are perceived as going to take over the lead in the future. Players noticing that gameplay will end soon for this reason or others may do a Construction/Scoring Phase Shift in games where this is possible.
By definition, Winner determined after Gameplay Ends is incompatible with Unwinnable Games and Winning by Ending Gameplay.
Relations
Imperfect Information Complex Gameplay Solution Uncertainty
Can Instantiate
Anticipation, Construction/Scoring Phase Shift, Speedending, Tension
Can Modulate
Game Over, Time Limited Game Instances
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Unwinnable Games, Winning by Ending Gameplay
History
New pattern created in this wiki.
References
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Acknowledgements
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