Difference between revisions of "Tied Results"
From gdp3
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[[Tournaments]], [[Agents]], [[Non-Renewable Resources]] | [[Tournaments]], [[Agents]], [[Non-Renewable Resources]] | ||
− | [[Social Dilemmas]], [[Player-Decided | + | [[Social Dilemmas]], [[Player-Decided Distributions]] |
[[Perceivable Margins]], [[Tiebreakers]] | [[Perceivable Margins]], [[Tiebreakers]] |
Revision as of 08:33, 23 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- old
Shared Penalties, Player-Decided Distributions, Uncommitted Alliances, Shared Rewards
Races
Tournaments, Agents, Non-Renewable Resources
Social Dilemmas, Player-Decided Distributions
Perceivable Margins, Tiebreakers
--- new
High Score Lists Time Limits Betrayal Time Limited Game Instances Tension Multiplayer Games Races Excluding Goals Scores Winning by Ending Gameplay
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-