Difference between revisions of "Tied Results"

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(Relations)
(Relations)
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[[Shared Penalties]], [[Player-Decided Distributions]], [[Uncommitted Alliances]], [[Shared Rewards]]
 
[[Shared Penalties]], [[Player-Decided Distributions]], [[Uncommitted Alliances]], [[Shared Rewards]]
  
Races
+
[[Races]],
  
[[Tournaments]], [[Agents]], [[Non-Renewable Resources]]
+
[[Tournaments]],  
  
[[Social Dilemmas]], [[Player-Decided Distributions]]
+
[[Non-Renewable Resources]],  
  
[[Perceivable Margins]], [[Tiebreakers]]
+
[[Player-Decided Distributions]],
 +
 
 +
[[Perceivable Margins]],
  
 
---
 
---
Line 55: Line 57:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Social Dilemmas]]
  
 
==== with ... ====
 
==== with ... ====
Line 66: Line 68:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Tiebreakers]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Tiebreakers]]
  
 
== History ==
 
== History ==

Revision as of 08:46, 23 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

--- old

Shared Penalties, Player-Decided Distributions, Uncommitted Alliances, Shared Rewards

Races,

Tournaments,

Non-Renewable Resources,

Player-Decided Distributions,

Perceivable Margins,

--- new

High Score Lists Time Limits Betrayal Time Limited Game Instances Tension Multiplayer Games Races Excluding Goals Scores Winning by Ending Gameplay

Can Instantiate

Social Dilemmas

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Tiebreakers

Possible Closure Effects

-

Potentially Conflicting With

Tiebreakers

History

An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-