Difference between revisions of "Tied Results"

From gdp3
Jump to: navigation, search
(Relations)
Line 29: Line 29:
 
---
 
---
 
old
 
old
 
[[Shared Penalties]], [[Player-Decided Distributions]], [[Uncommitted Alliances]], [[Shared Rewards]]
 
 
[[Races]],
 
 
[[Tournaments]],
 
 
[[Non-Renewable Resources]],
 
 
[[Player-Decided Distributions]],
 
 
[[Perceivable Margins]],
 
  
 
---
 
---
Line 57: Line 45:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Social Dilemmas]]
+
[[Player-Decided Distributions]],
 +
[[Shared Penalties]],
 +
[[Shared Rewards]],
 +
[[Social Dilemmas]],
 +
[[Uncommitted Alliances]]
  
==== with ... ====
+
==== with [[Shared Rewards]] and [[Uncommitted Alliances]] ====
 +
[[Player-Decided Distributions]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Tournaments]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Complete Resource Depletion]],
 +
[[Races]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
Line 74: Line 68:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Perceivable Margins]],
 
[[Tiebreakers]]
 
[[Tiebreakers]]
  

Revision as of 08:55, 23 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

--- old

--- new

High Score Lists Time Limits Betrayal Time Limited Game Instances Tension Multiplayer Games Races Excluding Goals Scores Winning by Ending Gameplay

Can Instantiate

Player-Decided Distributions, Shared Penalties, Shared Rewards, Social Dilemmas, Uncommitted Alliances

with Shared Rewards and Uncommitted Alliances

Player-Decided Distributions

Can Modulate

Tournaments

Can Be Instantiated By

Complete Resource Depletion, Races

Can Be Modulated By

Tiebreakers

Possible Closure Effects

-

Potentially Conflicting With

Perceivable Margins, Tiebreakers

History

An updated version of the pattern Tied Results that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-