Difference between revisions of "Gameplay Design Pattern Template"

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Make a copy of this page when you want to create a new gameplay design pattern. Let the pattern name be the name of the page. Don't forget to include code to add the pattern for the appropriate categories, e.g.:
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Make a copy of this page (go into edit, ctrl-A, ctrl-c, write the name is the search box, create page, ctrl-v) when you want to create a new gameplay design pattern. Let the pattern name be the name of the page. Don't forget to include code to add the pattern for the appropriate categories, e.g.:
 
<pre>
 
<pre>
 
[[Category:Patterns]]
 
[[Category:Patterns]]

Revision as of 16:55, 2 November 2009

Make a copy of this page (go into edit, ctrl-A, ctrl-c, write the name is the search box, create page, ctrl-v) when you want to create a new gameplay design pattern. Let the pattern name be the name of the page. Don't forget to include code to add the pattern for the appropriate categories, e.g.:

[[Category:Patterns]]

The one-sentence "definition" that should be in italics.

Short paragraph giving the description of the pattern while not referring to any other patterns.

Examples

Some examples, preferably from different genres and with links to wiki pages of the games.

Using the pattern

Text about what to think about when putting the pattern into a design, i.e. possible options. Have links to other patterns mentioned.

Consequences

What effects a patterns has on a design.

Relations

Instantiates

Gameplay Design Pattern Template , Gameplay Design Pattern Template

Modules

Gameplay Design Pattern Template , Gameplay Design Pattern Template

Instantiated By

Gameplay Design Pattern Template, Gameplay Design Pattern Template

Modulated By

Gameplay Design Pattern Template, Gameplay Design Pattern Template

Potentially Conflicting With

Gameplay Design Pattern Template, Gameplay Design Pattern Template