Difference between revisions of "Speedending"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Modulate ===
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[[Construction/Scoring Phase Shift]]
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 +
=== Can Be Instantiated By ===
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[[Game State Overviews]],
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[[Predictable Consequences]],
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[[Predictable Winner]],
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[[Score Tracks]],
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[[Winner determined after Gameplay Ends]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Game Mastery]],
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[[Game Over]]
  
 
== Relations ==
 
== Relations ==

Revision as of 19:50, 25 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Construction/Scoring Phase Shift

Can Be Instantiated By

Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Game Mastery, Game Over

Relations

Can Instantiate

Game Mastery, Game Over

Can Modulate

Construction/Scoring Phase Shift

Can Be Instantiated By

Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends

Can Be Modulated By

-

Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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