Difference between revisions of "Speedending"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Modulate === | ||
+ | [[Construction/Scoring Phase Shift]] | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Game State Overviews]], | ||
+ | [[Predictable Consequences]], | ||
+ | [[Predictable Winner]], | ||
+ | [[Score Tracks]], | ||
+ | [[Winner determined after Gameplay Ends]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Game Mastery]], | ||
+ | [[Game Over]] | ||
== Relations == | == Relations == |
Revision as of 19:50, 25 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
Construction/Scoring Phase Shift
Can Be Instantiated By
Game State Overviews, Predictable Consequences, Predictable Winner, Score Tracks, Winner determined after Gameplay Ends
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
-
Acknowledgements
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