Difference between revisions of "Gameplay Engines"
From gdp3
m (Staffan Björk moved page Gameplay Engine to Gameplay Engines without leaving a redirect) |
|||
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
+ | [[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], [[Construction]], [[Supporting Goals]] | ||
+ | |||
+ | [[Constructive Gameplay]] | ||
+ | [[Investments]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 18:17, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Combos, Emergent Gameplay, Positive Feedback Loops, Construction, Supporting Goals
Constructive Gameplay Investments
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-