Difference between revisions of "Gameplay Engines"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Dynamic Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
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== Relations ==
 
== Relations ==
 
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], [[Construction]], [[Supporting Goals]]
 
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], [[Construction]], [[Supporting Goals]]
 +
 +
[[Player Defined Goals]]
  
 
[[Constructive Gameplay]]
 
[[Constructive Gameplay]]

Revision as of 18:18, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos, Emergent Gameplay, Positive Feedback Loops, Construction, Supporting Goals

Player Defined Goals

Constructive Gameplay Investments

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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