Difference between revisions of "Gameplay Engines"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Dynamic Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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== Relations == | == Relations == | ||
[[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], [[Construction]], [[Supporting Goals]] | [[Combos]], [[Emergent Gameplay]], [[Positive Feedback Loops]], [[Construction]], [[Supporting Goals]] | ||
+ | |||
+ | [[Player Defined Goals]] | ||
[[Constructive Gameplay]] | [[Constructive Gameplay]] |
Revision as of 18:18, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Combos, Emergent Gameplay, Positive Feedback Loops, Construction, Supporting Goals
Constructive Gameplay Investments
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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