Difference between revisions of "Construction/Scoring Phase Shift"
From gdp3
Line 40: | Line 40: | ||
=== Can Modulate === | === Can Modulate === | ||
[[Endgame]], | [[Endgame]], | ||
− | [[Gameplay | + | [[Gameplay Engines]], |
[[Positive Feedback Loops]] | [[Positive Feedback Loops]] | ||
Line 50: | Line 50: | ||
=== Can Modulate === | === Can Modulate === | ||
[[Endgame]], | [[Endgame]], | ||
− | [[Gameplay | + | [[Gameplay Engines]], |
[[Positive Feedback Loops]] | [[Positive Feedback Loops]] | ||
Revision as of 18:30, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Modulate
Endgame, Gameplay Engines, Positive Feedback Loops
Relations
Can Instantiate
Can Modulate
Endgame, Gameplay Engines, Positive Feedback Loops
Can Be Instantiated By
Winner determined after Gameplay Ends
Gameplay Engines together with Scores
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-