Difference between revisions of "Gameplay Engines"

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(Relations)
(Relations)
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[[Strategic Planning]]
 
[[Strategic Planning]]
  
///
+
=== Can Instantiate ===
 
+
[[Constructive Gameplay]],  
[[Emergent Gameplay]],  
+
[[Investments]],
[[Positive Feedback Loops]],  
+
[[Player Defined Goals]],  
 
[[Supporting Goals]]
 
[[Supporting Goals]]
 
[[Player Defined Goals]]
 
 
[[Constructive Gameplay]]
 
[[Investments]]
 
 
=== Can Instantiate ===
 
-
 
  
 
==== with [[Scores]] ====
 
==== with [[Scores]] ====
Line 57: Line 49:
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Combos]],  
 
[[Combos]],  
[[Construction]]  
+
[[Construction]],
 +
[[Emergent Gameplay]],
 +
[[Positive Feedback Loops]]  
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 18:42, 26 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Abstract Player Constructs

Strategic Knowledge Strategic Planning

Can Instantiate

Constructive Gameplay, Investments, Player Defined Goals, Supporting Goals

with Scores

Construction/Scoring Phase Shift

Can Modulate

Winner determined after Gameplay Ends

Can Be Instantiated By

Combos, Construction, Emergent Gameplay, Positive Feedback Loops

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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