Difference between revisions of "Player Augmentations"

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(Relations)
Line 30: Line 30:
 
[[Player Agency]]
 
[[Player Agency]]
 
[[Enforced Agent Behavior]]
 
[[Enforced Agent Behavior]]
[[Improved Abilities]]
 
 
[[Player Balance]]
 
[[Player Balance]]
 
[[Game Mastery]]
 
[[Game Mastery]]
[[Auto-Aim]]
+
[[Exaggerated Perception of Influence]]
 +
[[Determinable Chance to Succeed]],
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 43: Line 43:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Auto-Aim]],
 
[[Game Masters]],  
 
[[Game Masters]],  
 
[[Mules]]
 
[[Mules]]

Revision as of 09:35, 3 July 2015

Support mechanism that boost players abilities to perform gameplay activities.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Value of Effort Automated Responses Player Agency Enforced Agent Behavior Player Balance Game Mastery Exaggerated Perception of Influence Determinable Chance to Succeed,

Can Instantiate

Player/Character Skill Composites, Player/System Action Composites

Can Modulate

Agents

Can Be Instantiated By

Auto-Aim, Game Masters, Mules

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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