Difference between revisions of "Non-Player Characters"
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− | '' | + | ''Persons in game worlds not controlled by players.'' |
Note: the use of characters in this pattern and the pattern named [[Characters]] differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the [[Avatars|Avatar]] patterns), an [[Agents|Agent]], a non-player version of the [[Characters]] patterns, or a combination of these. | Note: the use of characters in this pattern and the pattern named [[Characters]] differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the [[Avatars|Avatar]] patterns), an [[Agents|Agent]], a non-player version of the [[Characters]] patterns, or a combination of these. |
Revision as of 15:10, 30 May 2010
Persons in game worlds not controlled by players.
Note: the use of characters in this pattern and the pattern named Characters differs. This common usage of NPCs in the gaming community typically refers to the graphical representation of a person in the game world (a sort of non-player version of the Avatar patterns), an Agent, a non-player version of the Characters patterns, or a combination of these.
Contents
Examples
Using the pattern
Actions Have Diegetically Social Consequences
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.