Difference between revisions of "Non-Player Characters"
From gdp3
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''Persons in game worlds not controlled by players.'' | ''Persons in game worlds not controlled by players.'' | ||
− | Note: the use of characters in this pattern and the pattern named [[Characters]] differs. Here, the usage of character complies to the common usage in the gaming community of referring to the graphical representation of a person in the game world (a sort of non-player version of the [[Avatars|Avatar]] patterns). Although the common usage may also often imply the presence of the [[Agents]] and [[Characters]] patterns, this is not necessary and not presumed when used here. | + | Note: ''the use of characters in this pattern and the pattern named [[Characters]] differs. Here, the usage of character complies to the common usage in the gaming community of referring to the graphical representation of a person in the game world (a sort of non-player version of the [[Avatars|Avatar]] patterns). Although the common usage may also often imply the presence of the [[Agents]] and [[Characters]] patterns, this is not necessary and not presumed when used here.'' |
=== Examples === | === Examples === |
Revision as of 15:24, 30 May 2010
Persons in game worlds not controlled by players.
Note: the use of characters in this pattern and the pattern named Characters differs. Here, the usage of character complies to the common usage in the gaming community of referring to the graphical representation of a person in the game world (a sort of non-player version of the Avatar patterns). Although the common usage may also often imply the presence of the Agents and Characters patterns, this is not necessary and not presumed when used here.
Contents
Examples
Using the pattern
Actions Have Diegetically Social Consequences
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.