Difference between revisions of "Game Pauses"
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== Relations == | == Relations == | ||
+ | [[Real-Time Games]] | ||
+ | [[Unwinnable Games]] | ||
+ | [[Drop-In/Drop-Out]] | ||
+ | [[Left 4 Dead series]] | ||
+ | [[Time Limits]] | ||
+ | [[Tension]] | ||
+ | [[Casual Gameplay]] | ||
+ | [[Avatars]] | ||
+ | [[Algorithmic Agents]] | ||
+ | [[Turn-Based Games]] | ||
+ | [[Stimulated Planning]] | ||
+ | [[AI Players]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Cutscenes]] | ||
+ | [[Single-Player Games]] | ||
+ | [[Inventories]] | ||
+ | [[Transferable Items]] | ||
+ | [[Framed Freedom]] | ||
+ | [[Temporal Consistency]] | ||
+ | [[Always Vulnerable]] | ||
+ | [[Ubiquitous Gameplay]] | ||
+ | [[Interruptibility]] | ||
+ | [[Negotiable Play Sessions]] | ||
+ | [[Social Adaptability]] | ||
+ | [[Downtime]] | ||
+ | [[Attention Demanding Gameplay]] | ||
+ | [[Game Time Manipulation]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 19:28, 15 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Real-Time Games Unwinnable Games Drop-In/Drop-Out Left 4 Dead series Time Limits Tension Casual Gameplay Avatars Algorithmic Agents Turn-Based Games Stimulated Planning AI Players Freedom of Choice Cutscenes Single-Player Games Inventories Transferable Items Framed Freedom Temporal Consistency Always Vulnerable Ubiquitous Gameplay Interruptibility Negotiable Play Sessions Social Adaptability Downtime Attention Demanding Gameplay Game Time Manipulation
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Game Pauses that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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