Difference between revisions of "Extermination"
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[[Player Elimination]] | [[Player Elimination]] | ||
[[PvP]], | [[PvP]], | ||
+ | |||
+ | By placing [[Extermination]] as an [[Endgame]] phase, it works against [[Early Elimination]] of players. | ||
== Relations == | == Relations == | ||
+ | [[Early Elimination]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Endgame]], | [[Endgame]], | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Early Elimination]] | |
== History == | == History == |
Revision as of 16:16, 25 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Extermination is, often voluntary, last phase in several games, especially X4 games[1] such as Master of Orion. The name for this category of games comes from the typical phases of(Game World) Exploration, Expansion,Exploitation, and Extermination.
Not too surprising, Extermination requires the presence of Elimination goals, typically made possible by Combat.
Consequences
Can Instantiate
Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination PvP,
By placing Extermination as an Endgame phase, it works against Early Elimination of players.
Relations
Can Instantiate
Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination, PvP
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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