Difference between revisions of "Extermination"

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[[Player Elimination]]
 
[[Player Elimination]]
 
[[PvP]],  
 
[[PvP]],  
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By placing [[Extermination]] as an [[Endgame]] phase, it works against [[Early Elimination]] of players.
  
 
== Relations ==
 
== Relations ==
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[[Early Elimination]]
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Endgame]],  
 
[[Endgame]],  
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[Early Elimination]]
  
 
== History ==
 
== History ==

Revision as of 16:16, 25 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Extermination is, often voluntary, last phase in several games, especially X4 games[1] such as Master of Orion. The name for this category of games comes from the typical phases of(Game World) Exploration, Expansion,Exploitation, and Extermination.

Not too surprising, Extermination requires the presence of Elimination goals, typically made possible by Combat.

Consequences

Can Instantiate

Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination PvP,

By placing Extermination as an Endgame phase, it works against Early Elimination of players.

Relations

Early Elimination

Can Instantiate

Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination, PvP

Can Modulate

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Can Be Instantiated By

Combat, Elimination

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

Early Elimination

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

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Acknowledgements

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