Difference between revisions of "Extermination"
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Revision as of 18:49, 25 July 2015
A phase in a gameplay instance where eliminate goals are predominant.
Some games have distinct phases in their gameplay. Extermination is the one where This pattern is a still a stub.
Contents
Examples
The concept of an Extermination phase way coined to describe the final gameplay phase of Master of Orion. The Civilization series provides a weaker example since eliminating other players is only one of several end strategy one can have to win those games.
Using the pattern
The main challenges of designing Extermination phases is to make sure that the gameplay has several distinct gameplay phases in which different actions and goals dominate. Not too surprising, Extermination requires the strong presence of Eliminate goals, typically made possible by Combat.
Extermination is, often voluntary, the last phase in several games, especially X4 games[1] such as Master of Orion. The name for this category of games comes from the typical phases of (Game World) Exploration, Expansion,Exploitation, and Extermination.
Consequences
Extermination intensified or provokes PvP gameplay and can increase the likelihood of Player Elimination if it is possible at all. For this reason, it is often used as Endgame phases, and quite likely creates Higher-Level Closures as Gameplay Progresses - especially if Player Elimination is possible.
By placing Extermination as an Endgame phase, it works against Early Elimination of players.
Relations
Can Instantiate
Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination, PvP
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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