Difference between revisions of "Middlegame"
From gdp3
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== Relations == | == Relations == | ||
[[Balancing Effects]] | [[Balancing Effects]] | ||
+ | [[Entrenching Gameplay]] | ||
+ | [[Construction/Scoring Phase Shift]] | ||
+ | [[Expansion]] | ||
+ | [[Exploitation]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:55, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Balancing Effects Entrenching Gameplay Construction/Scoring Phase Shift Expansion Exploitation
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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