Difference between revisions of "Endgame"
From gdp3
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== Relations == | == Relations == | ||
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[[Kingmaker]] | [[Kingmaker]] | ||
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− | + | [[Player Unpredictability]] | |
− | [[ | + | |
=== Can Instantiate === | === Can Instantiate === | ||
− | - | + | [[Analysis Paralysis]], |
− | + | [[Higher-Level Closures as Gameplay Progresses]] | |
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | [[Construction/Scoring Phase Shift]] | + | [[Construction/Scoring Phase Shift]], |
+ | [[Early Leaving Players]], | ||
+ | [[Player Elimination]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 21:04, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Player Elimination
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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