Difference between revisions of "Startgame"
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[[Endgame]] | [[Endgame]] | ||
− | === | + | === Can Be Instantiated By === |
+ | [[Expansion]], | ||
+ | [[Game World Exploration]] | ||
− | === | + | === Can Be Modulated By === |
− | + | [[Asymmetric Starting Conditions]], | |
− | + | [[First Player Advantages]], | |
+ | [[Late Arriving Players]] | ||
== Consequences == | == Consequences == | ||
+ | Games with clear and known [[Startgame]] phases can encourage [[Stimulated Planning]] and development of [[Strategic Knowledge]] regarding different starting strategies. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Stimulated Planning]], | |
+ | [[Strategic Knowledge]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 06:47, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
The opening moves in Board Games such as Chess and Go have been studied in great detail and are classical examples of Startgame analyses.
In the Starcraft series the Startgame is typically called "Opening"[1].
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Expansion, Game World Exploration
Can Be Modulated By
Asymmetric Starting Conditions, First Player Advantages, Late Arriving Players
Consequences
Games with clear and known Startgame phases can encourage Stimulated Planning and development of Strategic Knowledge regarding different starting strategies.
Relations
Can Instantiate
Stimulated Planning, Strategic Knowledge
Can Modulate
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Can Be Instantiated By
Expansion, Game World Exploration
Can Be Modulated By
Asymmetric Starting Conditions, First Player Advantages, Late Arriving Players
Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
Acknowledgements
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