Difference between revisions of "Startgame"
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In the [[Starcraft series]] the [[Startgame]] is typically called "Opening"<ref name="Starcraft"/>. | In the [[Starcraft series]] the [[Startgame]] is typically called "Opening"<ref name="Starcraft"/>. | ||
+ | [[Master of Orion]]. The [[Civilization (video game) series|Civilization series]] | ||
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+ | [[Defense of the Ancients]] | ||
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+ | The first phase in [[League of Legends]] is called "Laning"<ref name="lol"/> and relates to which lanes to the enemies base the players should focus on. | ||
==== Anti-Examples ==== | ==== Anti-Examples ==== | ||
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== Using the pattern == | == Using the pattern == | ||
− | The design of [[Startgame]] phases depends much on the design vision for how the game should start and what other phases should exist. In general, only a few actions and goals are available | + | The design of [[Startgame]] phases depends much on the design vision for how the game should start and what other phases should exist. In general, only a few actions and goals are available and players typically have what is functionally temporary [[Private Game Spaces]] (In [[Master of Orion]]. The [[Civilization (video game) series|Civilization series]] |
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− | [[ | + | |
Examples of [[Startgame]] phases include [[Game World Exploration]] and, if that is not present, [[Expansion]]. The design of any phase which is intended to be the [[Startgame]] phase typically needs to consider a couple of patterns that can cause problems. [[Asymmetric Starting Conditions]] and [[First Player Advantages]] may unbalance the game while [[Late Arriving Players]] may cause delays or exclude these players unless the rules support their inclusion. | Examples of [[Startgame]] phases include [[Game World Exploration]] and, if that is not present, [[Expansion]]. The design of any phase which is intended to be the [[Startgame]] phase typically needs to consider a couple of patterns that can cause problems. [[Asymmetric Starting Conditions]] and [[First Player Advantages]] may unbalance the game while [[Late Arriving Players]] may cause delays or exclude these players unless the rules support their inclusion. | ||
As a corollary to designing a [[Startgame]] phase in a game, the game needs other phases. A "classical" structure from [[:Category:Board Games|Board Games]] is to continue to a more complex [[Middlegame]] and then a decisive [[Endgame]]. | As a corollary to designing a [[Startgame]] phase in a game, the game needs other phases. A "classical" structure from [[:Category:Board Games|Board Games]] is to continue to a more complex [[Middlegame]] and then a decisive [[Endgame]]. | ||
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== Consequences == | == Consequences == | ||
− | Games with clear and known [[Startgame]] phases can encourage [[Stimulated Planning]] and development of [[Strategic Knowledge]] regarding different starting strategies. | + | Games with clear and known [[Startgame]] phases can encourage [[Stimulated Planning]] and development of [[Strategic Knowledge]] regarding different starting strategies. Since [[Startgame]] phases tend to have relatively low complexity and available actions, they can support [[Smooth Learning Curves]]. |
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Smooth Learning Curves]], | ||
[[Stimulated Planning]], | [[Stimulated Planning]], | ||
[[Strategic Knowledge]] | [[Strategic Knowledge]] | ||
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[[Expansion]], | [[Expansion]], | ||
[[Game World Exploration]], | [[Game World Exploration]], | ||
− | [[Private Game Spaces | + | [[Private Game Spaces]] |
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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<references> | <references> | ||
<ref name="Starcraft">[http://wiki.teamliquid.net/starcraft2/Definitions#O Entry] for "Opening" at the Wiki for Starcraft II at teamliquid.</ref> | <ref name="Starcraft">[http://wiki.teamliquid.net/starcraft2/Definitions#O Entry] for "Opening" at the Wiki for Starcraft II at teamliquid.</ref> | ||
+ | <ref name="lol">[http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki:Beginner's_Guide Entry] at the [[League of Legends]] Wiki at Wikia for how to begin playing the game.</ref> | ||
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</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 07:12, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
The opening moves in Board Games such as Chess and Go have been studied in great detail and are classical examples of Startgame analyses.
In the Starcraft series the Startgame is typically called "Opening"[1].
Master of Orion. The Civilization series
The first phase in League of Legends is called "Laning"[2] and relates to which lanes to the enemies base the players should focus on.
Anti-Examples
optional
Using the pattern
The design of Startgame phases depends much on the design vision for how the game should start and what other phases should exist. In general, only a few actions and goals are available and players typically have what is functionally temporary Private Game Spaces (In Master of Orion. The Civilization series
Examples of Startgame phases include Game World Exploration and, if that is not present, Expansion. The design of any phase which is intended to be the Startgame phase typically needs to consider a couple of patterns that can cause problems. Asymmetric Starting Conditions and First Player Advantages may unbalance the game while Late Arriving Players may cause delays or exclude these players unless the rules support their inclusion.
As a corollary to designing a Startgame phase in a game, the game needs other phases. A "classical" structure from Board Games is to continue to a more complex Middlegame and then a decisive Endgame.
Consequences
Games with clear and known Startgame phases can encourage Stimulated Planning and development of Strategic Knowledge regarding different starting strategies. Since Startgame phases tend to have relatively low complexity and available actions, they can support Smooth Learning Curves.
Relations
Can Instantiate
Smooth Learning Curves, Stimulated Planning, Strategic Knowledge
Can Modulate
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Can Be Instantiated By
Expansion, Game World Exploration, Private Game Spaces
Can Be Modulated By
Asymmetric Starting Conditions, First Player Advantages, Late Arriving Players
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Entry for "Opening" at the Wiki for Starcraft II at teamliquid.
- ↑ Entry at the League of Legends Wiki at Wikia for how to begin playing the game.
Acknowledgements
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