Difference between revisions of "Endgame"
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== Relations == | == Relations == | ||
[[Winner determined after Gameplay Ends]] | [[Winner determined after Gameplay Ends]] | ||
− | + | [[Predictable Winner]], | |
+ | [[Unwinnable Games]], | ||
+ | [[Winning by Ending Gameplay]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 07:42, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Winner determined after Gameplay Ends Predictable Winner, Unwinnable Games, Winning by Ending Gameplay
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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