Difference between revisions of "Middlegame"

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(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
[[Startgame]]
+
As its name suggests, a [[Middlegame] is intended to come after a [[Startgame]] and quite often before an [[Endgame]].
[[Endgame]]
+
 
 +
Typical patterns signifying a [[Middlegame]] include [[Entrenching Gameplay]] and [[Complex Gameplay]] so putting these into importance is a way to create a [[Middlegame]]. Examples of phases
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Entrenching Gameplay]],
 
 
[[Expansion]],  
 
[[Expansion]],  
 
[[Exploitation]],  
 
[[Exploitation]],  
[[Complex Gameplay]]
 
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 
[[Balancing Effects]],  
 
[[Balancing Effects]],  
 
[[Construction/Scoring Phase Shift]],  
 
[[Construction/Scoring Phase Shift]],  
[[Gameplay Mastery]]  
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[[Gameplay Mastery]]
  
 
== Consequences ==
 
== Consequences ==

Revision as of 09:45, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are classical Board Games with Middlegame phases.

In the Starcraft series the Middlegame is typically called "Mid-Game"[1].

Anti-Examples

optional

Using the pattern

As its name suggests, a [[Middlegame] is intended to come after a Startgame and quite often before an Endgame.

Typical patterns signifying a Middlegame include Entrenching Gameplay and Complex Gameplay so putting these into importance is a way to create a Middlegame. Examples of phases


Can Be Instantiated By

Expansion, Exploitation,

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery

Consequences

Often involving Complex Gameplay, the Middlegame phase is likely to have Stimulated Planning that sometimes can turn into Analysis Paralysis. Like most other phases, it allows the development - and promotes the use of - Strategic Knowledge.

Relations

Can Instantiate

Analysis Paralysis, Stimulated Planning, Strategic Knowledge

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-