Difference between revisions of "Endgame"

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(Consequences)
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== Consequences ==
 
== Consequences ==
[[Last Man Standing]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Analysis Paralysis]],  
 
[[Analysis Paralysis]],  
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== Relations ==
 
== Relations ==
 +
[[Last Man Standing]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Analysis Paralysis]],  
 
[[Analysis Paralysis]],  

Revision as of 15:11, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Startgame Middlegame

Can Be Instantiated By

Entrenching Gameplay, Exploitation, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability, Unwinnable Games

Consequences

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Relations

Last Man Standing

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Exploitation, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability, Unwinnable Games

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-