Difference between revisions of "Endgame"

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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
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''The reoccurring final phase in a game instance.''
  
This pattern is a still a stub.
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The [[Endgame]] is the last phase of a game instance. For games to have this they must of course have gameplay phases and it needs to be the same that typically is last, i.e. other ways game instances end must be seen as uncommon or weird.  
  
 
=== Examples ===
 
=== Examples ===
 
[[Chess]] and [[Go]] are well-known classical [[:Category:Board Games|Board Games]] with distinct [[Endgame]] phases.
 
[[Chess]] and [[Go]] are well-known classical [[:Category:Board Games|Board Games]] with distinct [[Endgame]] phases.
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In
  
 
In the [[Starcraft series]] the [[Endgame]] is typically called "Late-Game"<ref name="Starcraft"/>.
 
In the [[Starcraft series]] the [[Endgame]] is typically called "Late-Game"<ref name="Starcraft"/>.

Revision as of 07:16, 28 July 2015

The reoccurring final phase in a game instance.

The Endgame is the last phase of a game instance. For games to have this they must of course have gameplay phases and it needs to be the same that typically is last, i.e. other ways game instances end must be seen as uncommon or weird.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Startgame Middlegame

Can Be Instantiated By

Entrenching Gameplay, Exploitation, Extermination, Last Man Standing

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability, Unwinnable Games

Consequences

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Relations

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Exploitation, Extermination, Last Man Standing

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay

Possible Closure Effects

-

Potentially Conflicting With

Player Unpredictability, Unwinnable Games

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

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