Difference between revisions of "Team Elimination"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 +
Instantiates: [[Shared Penalties]]
  
[[Spawning]]
+
Instantiated by:  
 
+
Instantiates: [[Shared Penalties]]
+
  
Instantiated by: [[Collection]], [[Player Killing]]
+
[[Collections]]
  
 
Modulated by: [[Mutual Goals]]
 
Modulated by: [[Mutual Goals]]

Revision as of 10:16, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Shared Penalties

Instantiated by:

Collections

Modulated by: Mutual Goals

Can Instantiate

-

Can Modulate

Multiplayer Games, Teams

Can Be Instantiated By

Player Elimination in games with Teams

Can Be Modulated By

-

Possible Closure Effects

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Potentially Conflicting With

-

History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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