Difference between revisions of "Team Development"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Abstract Player Construct Development]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Abstract Player Construct Development]]
 +
 
==== with [[PvP]] ====
 
==== with [[PvP]] ====
 
[[Player Balance]]
 
[[Player Balance]]
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Character Development]] or [[Gameplay Mastery]] in games with [[Teams]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Player-Planned Development]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 08:08, 1 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Abstract Player Construct Development

with PvP

Player Balance

with Teams

Improved Abilities, New Abilities

with TvT

Team Balance

Can Modulate

PvP, TvT

Can Be Instantiated By

Character Development or Gameplay Mastery in games with Teams

Can Be Modulated By

Player-Planned Development

Possible Closure Effects

-

Potentially Conflicting With

Team Balance

History

An updated version of the pattern Team Development that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-