Difference between revisions of "Further Player Improvement Potential"

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(Relations)
(Relations)
Line 26: Line 26:
  
 
== Relations ==
 
== Relations ==
 +
[[Replayability]]
 +
 +
---
 
[[Difficulty Levels]]
 
[[Difficulty Levels]]
 
[[PvP]]
 
[[PvP]]
Line 32: Line 35:
  
 
[[Exaggerated Perception of Influence]]
 
[[Exaggerated Perception of Influence]]
 
[[Trial by Error Solutions]]
 
[[Luck]]
 
[[Puzzle Solving]]
 
[[Randomness]]
 
[[No Direct Player Influence]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 61: Line 58:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
[[Challenging Gameplay]]
+
[[Challenging Gameplay]],
 +
[[Luck]],
 +
[[No Direct Player Influence]],
 +
[[Puzzle Solving]],
 +
[[Randomness]],
 +
[[Trial by Error Solutions]]
  
 
== History ==
 
== History ==

Revision as of 18:45, 3 August 2015

That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Replayability

--- Difficulty Levels PvP Performance Uncertainty Solution Uncertainty

Exaggerated Perception of Influence

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

with Strategic Knowledge

Replayability

Can Modulate

-

Can Be Instantiated By

Ever Increasing Difficulty

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay, Luck, No Direct Player Influence, Puzzle Solving, Randomness, Trial by Error Solutions

History

New pattern created in this wiki.

References