Difference between revisions of "Shared Penalties"

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== Relations ==
 
== Relations ==
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Instantiates: Penalties, Social Dilemmas, Mutual Goals
  
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Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals
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Instantiated by: Tied Results, Team Elimination
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Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination
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Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence
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[[Exaggerated Perception of Influence]]
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[[Social Dilemmas]]
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[[Factions]]
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[[Altruistic Actions]]
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[[Collaborative Actions]]
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[[Social Roles]]
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[[Tiebreakers]]
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[[Tied Results]]
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[[Team Elimination]]
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[[Mutual Goals]]
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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Revision as of 20:24, 6 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: Penalties, Social Dilemmas, Mutual Goals

Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals

Instantiated by: Tied Results, Team Elimination

Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination

Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence

Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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