Difference between revisions of "Shared Penalties"
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== Relations == | == Relations == | ||
+ | Instantiates: Penalties, Social Dilemmas, Mutual Goals | ||
+ | Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals | ||
+ | |||
+ | Instantiated by: Tied Results, Team Elimination | ||
+ | |||
+ | Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination | ||
+ | |||
+ | Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence | ||
+ | |||
+ | [[Exaggerated Perception of Influence]] | ||
+ | [[Social Dilemmas]] | ||
+ | [[Factions]] | ||
+ | [[Altruistic Actions]] | ||
+ | [[Collaborative Actions]] | ||
+ | [[Social Roles]] | ||
+ | [[Tiebreakers]] | ||
+ | [[Tied Results]] | ||
+ | [[Team Elimination]] | ||
+ | [[Mutual Goals]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - |
Revision as of 20:24, 6 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Penalties, Social Dilemmas, Mutual Goals
Modulates: Individual Penalties, Collaborative Actions, Alliances, Team Play, Social Organizations, Mutual Goals
Instantiated by: Tied Results, Team Elimination
Modulated by: Shared Resources, Player-Decided Distribution of Rewards & Penalties, Player Elimination
Potentially conflicting with: Individual Penalties, Tiebreakers, Illusion of Influence
Exaggerated Perception of Influence Social Dilemmas Factions Altruistic Actions Collaborative Actions Social Roles Tiebreakers Tied Results Team Elimination Mutual Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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