Difference between revisions of "Shared Penalties"
From gdp3
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Modulates: [[Teams]], | Modulates: [[Teams]], | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Mutual Goals]], | ||
[[Penalties]], | [[Penalties]], | ||
+ | [[Social Dilemmas]], | ||
+ | [[Social Roles]], | ||
[[Togetherness]] | [[Togetherness]] | ||
+ | |||
+ | ==== with [[Collaborative Actions]] ==== | ||
+ | [[Committed Goals]] | ||
=== Can Modulate === | === Can Modulate === | ||
[[Alliances]], | [[Alliances]], | ||
+ | [[Mutual Goals]], | ||
[[Social Organizations]] | [[Social Organizations]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Collaborative Actions]], | |
− | + | [[Factions]], | |
+ | [[Team Elimination]], | ||
+ | [[Tied Results]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Player-Decided Distributions]], | [[Player-Decided Distributions]], | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Altruistic Actions]], | ||
+ | [[Exaggerated Perception of Influence]], | ||
[[Individual Penalties]], | [[Individual Penalties]], | ||
+ | [[Tiebreakers]] | ||
== History == | == History == |
Revision as of 12:09, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Teams,
Can Instantiate
Mutual Goals, Penalties, Social Dilemmas, Social Roles, Togetherness
with Collaborative Actions
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-